Godot Sprite Sheet

Godot Sprite Sheet - Also runs on mac and linux. I'm trying to use this sprite sheet to develop a simple tamagotchi clone for learning purposes. You can even take your sprite sheet and export all or part of it as an animated gif to see your animation before importing in godot. Everything is going well so far i love godot but i'm really wondering the proper way. I just tested it again, and in godot 3.2.1, it does seem to be possible, however the bug still exist, so you have to follow a very specific flow: Add a sprite and animationplayer. This tool has an auto slice feature that you can click the sprite frame you want to select its rect. Then apply your sprite sheet as the texture (in the inspector on the right) next down at the bottom click texture region and where it says snap mode select auto slice and if it properly. You can also create and save an atlastexture pointing to your sprite sheet.

Everything is going well so far i love godot but i'm really wondering the proper way. You can even take your sprite sheet and export all or part of it as an animated gif to see your animation before importing in godot. You can also create and save an atlastexture pointing to your sprite sheet. I'm trying to use this sprite sheet to develop a simple tamagotchi clone for learning purposes. Also runs on mac and linux. I just tested it again, and in godot 3.2.1, it does seem to be possible, however the bug still exist, so you have to follow a very specific flow: Add a sprite and animationplayer. This tool has an auto slice feature that you can click the sprite frame you want to select its rect. Then apply your sprite sheet as the texture (in the inspector on the right) next down at the bottom click texture region and where it says snap mode select auto slice and if it properly.

Everything is going well so far i love godot but i'm really wondering the proper way. I'm trying to use this sprite sheet to develop a simple tamagotchi clone for learning purposes. Then apply your sprite sheet as the texture (in the inspector on the right) next down at the bottom click texture region and where it says snap mode select auto slice and if it properly. Also runs on mac and linux. You can even take your sprite sheet and export all or part of it as an animated gif to see your animation before importing in godot. You can also create and save an atlastexture pointing to your sprite sheet. Add a sprite and animationplayer. I just tested it again, and in godot 3.2.1, it does seem to be possible, however the bug still exist, so you have to follow a very specific flow: This tool has an auto slice feature that you can click the sprite frame you want to select its rect.

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Everything Is Going Well So Far I Love Godot But I'm Really Wondering The Proper Way.

This tool has an auto slice feature that you can click the sprite frame you want to select its rect. Then apply your sprite sheet as the texture (in the inspector on the right) next down at the bottom click texture region and where it says snap mode select auto slice and if it properly. Also runs on mac and linux. Add a sprite and animationplayer.

I Just Tested It Again, And In Godot 3.2.1, It Does Seem To Be Possible, However The Bug Still Exist, So You Have To Follow A Very Specific Flow:

I'm trying to use this sprite sheet to develop a simple tamagotchi clone for learning purposes. You can even take your sprite sheet and export all or part of it as an animated gif to see your animation before importing in godot. You can also create and save an atlastexture pointing to your sprite sheet.

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