Elden Ring Frame Data - Since exact amount of recovery frames depend on next queued action such as attack,. Damage multipliers (poise and stamina included) for weapon moves, spells,. These are the frames at the end of parry animation and they cannot repel an incoming attack. Includes calculators for weapon attack power and catalyst incant/sorcery scaling, as well as a damage calculator. Raw tae animation data is. (all frame data below is for 30 fps.) The precise details of your dodge roll and backstep depend on your equip load.
The precise details of your dodge roll and backstep depend on your equip load. Since exact amount of recovery frames depend on next queued action such as attack,. (all frame data below is for 30 fps.) Raw tae animation data is. Includes calculators for weapon attack power and catalyst incant/sorcery scaling, as well as a damage calculator. Damage multipliers (poise and stamina included) for weapon moves, spells,. These are the frames at the end of parry animation and they cannot repel an incoming attack.
Damage multipliers (poise and stamina included) for weapon moves, spells,. These are the frames at the end of parry animation and they cannot repel an incoming attack. The precise details of your dodge roll and backstep depend on your equip load. (all frame data below is for 30 fps.) Raw tae animation data is. Since exact amount of recovery frames depend on next queued action such as attack,. Includes calculators for weapon attack power and catalyst incant/sorcery scaling, as well as a damage calculator.
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Since exact amount of recovery frames depend on next queued action such as attack,. (all frame data below is for 30 fps.) These are the frames at the end of parry animation and they cannot repel an incoming attack. Raw tae animation data is. Damage multipliers (poise and stamina included) for weapon moves, spells,.
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Damage multipliers (poise and stamina included) for weapon moves, spells,. Raw tae animation data is. Since exact amount of recovery frames depend on next queued action such as attack,. (all frame data below is for 30 fps.) These are the frames at the end of parry animation and they cannot repel an incoming attack.
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These are the frames at the end of parry animation and they cannot repel an incoming attack. Includes calculators for weapon attack power and catalyst incant/sorcery scaling, as well as a damage calculator. Damage multipliers (poise and stamina included) for weapon moves, spells,. The precise details of your dodge roll and backstep depend on your equip load. Raw tae animation.
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Since exact amount of recovery frames depend on next queued action such as attack,. Damage multipliers (poise and stamina included) for weapon moves, spells,. Raw tae animation data is. The precise details of your dodge roll and backstep depend on your equip load. (all frame data below is for 30 fps.)
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The precise details of your dodge roll and backstep depend on your equip load. These are the frames at the end of parry animation and they cannot repel an incoming attack. Since exact amount of recovery frames depend on next queued action such as attack,. Includes calculators for weapon attack power and catalyst incant/sorcery scaling, as well as a damage.
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The precise details of your dodge roll and backstep depend on your equip load. Since exact amount of recovery frames depend on next queued action such as attack,. Raw tae animation data is. These are the frames at the end of parry animation and they cannot repel an incoming attack. (all frame data below is for 30 fps.)
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Damage multipliers (poise and stamina included) for weapon moves, spells,. These are the frames at the end of parry animation and they cannot repel an incoming attack. Includes calculators for weapon attack power and catalyst incant/sorcery scaling, as well as a damage calculator. Since exact amount of recovery frames depend on next queued action such as attack,. (all frame data.
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The precise details of your dodge roll and backstep depend on your equip load. Damage multipliers (poise and stamina included) for weapon moves, spells,. These are the frames at the end of parry animation and they cannot repel an incoming attack. Since exact amount of recovery frames depend on next queued action such as attack,. Raw tae animation data is.
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Since exact amount of recovery frames depend on next queued action such as attack,. (all frame data below is for 30 fps.) The precise details of your dodge roll and backstep depend on your equip load. Damage multipliers (poise and stamina included) for weapon moves, spells,. Raw tae animation data is.
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Raw tae animation data is. Damage multipliers (poise and stamina included) for weapon moves, spells,. Includes calculators for weapon attack power and catalyst incant/sorcery scaling, as well as a damage calculator. The precise details of your dodge roll and backstep depend on your equip load. Since exact amount of recovery frames depend on next queued action such as attack,.
(All Frame Data Below Is For 30 Fps.)
Raw tae animation data is. These are the frames at the end of parry animation and they cannot repel an incoming attack. The precise details of your dodge roll and backstep depend on your equip load. Damage multipliers (poise and stamina included) for weapon moves, spells,.
Since Exact Amount Of Recovery Frames Depend On Next Queued Action Such As Attack,.
Includes calculators for weapon attack power and catalyst incant/sorcery scaling, as well as a damage calculator.