Elden Ring Dex Soft Caps - When scaling the attack power of a melee armament, like all stats, dexterity soft caps differ depending on the weapon and the damage.
When scaling the attack power of a melee armament, like all stats, dexterity soft caps differ depending on the weapon and the damage.
When scaling the attack power of a melee armament, like all stats, dexterity soft caps differ depending on the weapon and the damage.
Elden Ring Soft Caps Explained RPG Informer
When scaling the attack power of a melee armament, like all stats, dexterity soft caps differ depending on the weapon and the damage.
Put this soft cap cheat sheet together credit to u/AshuraRC and u
When scaling the attack power of a melee armament, like all stats, dexterity soft caps differ depending on the weapon and the damage.
Elden Ring Soft Caps All Stats & Attributes Patch 1.08 (2023)
When scaling the attack power of a melee armament, like all stats, dexterity soft caps differ depending on the weapon and the damage.
All Elden Ring soft caps explained VideoGamer
When scaling the attack power of a melee armament, like all stats, dexterity soft caps differ depending on the weapon and the damage.
Elden Ring Soft Caps for Every Stat and Attribute
When scaling the attack power of a melee armament, like all stats, dexterity soft caps differ depending on the weapon and the damage.
Elden Ring Soft Caps Nerd Lodge
When scaling the attack power of a melee armament, like all stats, dexterity soft caps differ depending on the weapon and the damage.
Elden Ring Soft Caps [Patch 1.08] (May 2025)
When scaling the attack power of a melee armament, like all stats, dexterity soft caps differ depending on the weapon and the damage.
Elden Ring Guide Soft Caps for Stats and Attributes Included
When scaling the attack power of a melee armament, like all stats, dexterity soft caps differ depending on the weapon and the damage.
Elden Ring soft caps for all stats in 2025 shaya Games
When scaling the attack power of a melee armament, like all stats, dexterity soft caps differ depending on the weapon and the damage.